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True but then those same external factors will apply to the human pilot as well and dare I say, the human will be feel their effect to a greater degree.
Nope... In a simulation human doesn't exactly know the other jet's location is. In say, DCS you'll have to look for the key just like real life.
But if your playing against a bot that's part of the simulator, it'll have access to all the data about your position direction speed. Odds will even out more in real scenario. If the AAM's programming is any benchmark, AI has a long way to go.
AI's advantage is processing power. That makes it very good at chess because it can predict all permutations & combination of your possible moves allotted for each piece.
Now if you bring more chaos it, imagine if all pawns were queens. That'd make it harder for the system to dominate simply because the outcomes to process are much more.
In real like combat scenario the option simply are to high. AI itself will fly better than a human pilot, perfect turns at perfect speeds. But a human pilot will deviate. So unless the guy is flying absolutely perfectly like the bot, it'll have to be reactive not proactive. That's how to bring it to do stuff you want it to do. Like how notching is done, you do something to make the AAM react in a specific way & make use of that to misguide it.
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